This short video shows an experiment in cloud rendering. It started out as a non-photo real sky, the look I wanted for the clouds was basically smudges of white. I wanted to achieve the feel of watching clouds making shapes.
I used a picture from ImageAfter for the landscape. The cloud effect is done in a single animated texture node which is used 3 times on the environment texture channels with small dZ offsets.
It would be interesting to use a texture node something like this to feed density information to a volumetric render in Blender 2.5
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