development

Domino Marama's picture

Time to debug.. Well tomorrow perhaps..

Wondering where Primstar 0.9.17 has got to? Well it's a lot closer. I've just committed the last bit of coding on the new export_lsl.py

It's pretty much a complete rewrite and as yet, the LSL is untested, though my eyeball tests have already spotted one bug in the sizing code which needs fixing before 0.9.17 can be released.

Domino Marama's picture

First look at new bake gui

Sculpt Mesh Bake GUI for Primstar

I've just finished converting the bake script to the new GUI.

It's not fully tested yet so is only in the git repository.

Domino Marama's picture

Is "Keep Scale" confusing?

Recently a few instances of confusion over when "Keep Scale" should be used in the baker have come up. Both "Keep Scale" and "Keep Center" are off by default and both have a reducing effect on the used colour range for the sculpt map bake. So my thought is that this should be explained in the documentation rather than by renaming the button. Does something like this make it clear? This is sort of the style I have in mind for the user manual. Is the balance between explaining the feature and it's technical aspects ok?

Domino Marama's picture

bakemap2 branch in git

There's a bakemap2 branch in the git repository. You can get this version for testing with:

git checkout origin/bakemap2

It features the new edge based baker which should be the most accurate and flexible baker Primstar has ever had. The joined mesh part isn't finished yet, but for all normal sculpties it should be as feature complete as the 0.9.x series.

Domino Marama's picture

User driven development

The Primstar scripts have always been user driven in their development. It's thanks to the wide range of uses and the questions asked, that the scripts are feature rich and easy to use. This was one of the thoughts behind the redesign of the website.

It's my hope that visitors will register with this community and that through sharing questions, answers and random thoughts that this site will become the best resource for Primstar users and developers.

Domino Marama's picture

Things to come

The following features are at various stages of planning and initial coding:

  • Advanced Texturing

    Support for setting texture rotation, offset and scale on sculpties UVTex.

  • Prim Types

    Support for other types of primitives

  • Avatar Import

    Support avatar mesh and skeleton import

Please help support development of the scripts and use the donate button.

Domino Marama's picture

Git Repository

Obtaining the latest source

The current development scripts are available from a git repository.

To setup a local copy go to the base directory where you want the scripts and run the following command:

git clone http://dominodesigns.info/git/primstar.git

If you have a clone of the old repository, just edit .git/config and change the url variable to http://dominodesigns.info/git/primstar.git

In future to get the latest scripts, go into the primstar directory and run the following command:

git pull

Domino Marama's picture

Development

Resources

Mailing List

New Features

The following features are currently only available in the development release and / or the git repository:

  • A Name!

    The scripts are now officially called "Primstar"

  • add_mesh_sculpt_mesh.py

    • Subsurf

      You can now select whether to use multires or a subsurf modifier for LOD levels

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