Here's a node setup for baking sculpties manually. You'll need to apply any subsurf and multires and then edit the uv map and move the top row and right hand side in by 1 pixel for an accurate bake.
I've been hard at work today on rewriting the baker. As tends to happen when I add new features it promotes discussion and questions that lead to more feature ideas. This time a seed planted by Razz Welles when talking about joined meshes combined with fixing this bug has led to another redesign of the code underlying the Primstar sculptie baker.
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