Today I went back to part of the avatar_lad.xml file that I'd skipped over when doing the skeleton. The import avatar script now adds a whole bunch of empties that are parented to the appropriate bones. These are the attachment points so I can now simply parent an object, say a sculptie, to the "Chest", "Left Pec", "Right Foot" etc. Besides the obvious benefits in editing parts of an outfit in place, this should also allow advanced constraints to be used when doing animations. Still a long way to go, but the foundations are getting stronger each day.
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