Installation issue fos Mac OS?
| Project: | Primstar - Blender Scripts for Second Life Sculpties |
| Version: | 1.0.0 |
| Component: | Add Mesh |
| Category: | support request |
| Priority: | normal |
| Assigned: | Domino Marama |
| Status: | needs work |
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Description
Having trouble getting the scripts intalled. I opened the zip, secelcted and dragged them into the appropriate directory in Explorer; they are all visible in that directory, but when I open Blender/Add/Mesh, there are only Empty Mesh and Torus; Sculpt Mesh, while in the directory with the other two, isn't appearing in my Blender options. Could you please give me some advice?

Comments
#1
Having trouble getting the scripts intalled. I opened the zip, secelcted and dragged them into the appropriate directory in Explorer; they are all visible in that directory, but when I open Blender/Add/Mesh, there are only Empty Mesh and Torus; Sculpt Mesh, while in the directory with the other two, isn't appearing in my Blender options. Could you please give me some advice?
#2
Uhm, ok, I have got 5.0 installed and working perfectly. Did you read: http://dominodesigns.info/manuals/primstar/install ? You mentioned "Explorer" so it could be any ms windows version, anyway... I believe you didn't define your Blender "scripts default directory" at the user preferences menu pointing where the 5.0 version scripts are. Also the zip file comes with a "read.txt" file which explains as well how to install them.
As Domino explains if in ms windows, depending the version, it could be in:
But this varies depending your Blender installation.
Hope it helps!
#3
Also Keira Wells and Gaia Clary both have videos on installation. Let me know when you get it going so I can close this issue :)
http://dominodesigns.info/node/55
http://dominodesigns.info/node/43
You'll be glad to hear that easier installation is one of the features in 0.9.x ;)
#4
Hello, followed the primstar installation as you recommended. Unfortunately, i encountered python script errors and to check console " message" as i was baking my second life sculptie. I am operating on a OS 10.5.8, Blender and Python all updated. Looking allover the place for the Blender console so I might be able to run it from Terminal? Hoping you could help me out. thank you so much.
#5
Primstar versions 0.9.2 and 0.9.3 had a problem with Python 2.5 which is fixed in 0.9.4 - this showed as a Python error on baking. Installs with Python 2.6 worked, so it was primarily Mac users that got this error.
#6
#8
i can't seem to be able to make it work though i downloaded python and blender... still there is no folder /.blender in Blender folder, so no scripts folder as well
is it possible to have a more detailed installation procedure, where i can make it work and have the import export sculpties on my menu
thanks
#9
Those who can't find the .blender folder in Mac OS to install the scripts please read this post at blender.org, hope that helps.
Briefly:
"The scripts folder is within a hidden folder inside of the blender.app package."
Path: blender.app/Contents/MacOs/.blender/scripts/
#10
I have tried all this, but I still can't find the .blender folder on my mac. Maybe there was no such folder created during the installation? I have OSX 10.6.1
I can find the path- blender.app/Contents/MacOs/ manually by right clicking the app and choose show contents of the package. But the MacOs folder doesn't contain a .blender folder, only an EXEC file with blender app.
#11
Have you tried setting a user scripts directory in preferences and installing there instead? The videos mentioned in an earlier reply show how to do this. The 0.9.x series will only work in a user scripts directory, so if you do this now you'll be ready to upgrade when those are ready.
#12
I have found the scripts folder by prompting Finder to show all folders. There is a command to use in Terminal for that.
#13
Wow, new to mac here, that took forever. For anyone who needs to know, the terminal commands are as follows and must be entered in two lines. defaults write com.apple.finder AppleShowAllFiles TRUE killall Finder When you want to hide them again; defaults write com.apple.finder AppleShowAllFiles FALSE killall Finder
#14
Ok, I have found the hidden directories and inserted the primstar folder. Blender now shows option of importing Second Life Sculptie but when I select it, it brings up file directory and is asking for a file to import? The instruction say to click build at this point but I don't see that option.
Also, if I just try to add mesh: There is a Sculptie Mesh there to add but next step under UV/Image Editor gives "Sculptie Bake Error: No current Image". I am assuming this is not working properly because the previous step did not work? Any help out there as I am new to Macs. Thanks in advance
#15
If you find the answer, please let me know! I also installed primstar only to find no build button when I followed the instructions.
#16
Have you tried Jass-2 for mac ? And do you find the same issue there too ? What exact version of the operating system are you running ?
#17
I just tried Jass like you suggested, but the only Mac version I found was Intel. Our computer is using Mac OSX 10.4.11 NOT the Intel version.
Thank you for the suggestion though, it helps me with my other computer!
#18
Hi! I hear this is great stuff, but like others here, I'm sorry to report I'm having trouble getting it to work. This is particularly frustrating, since I heard Blender sculpts work better in SL, than Maya ones (the quality of the Maya ones have been disappointing, so I thought I'd try Blender).
Anyway, on to the issue. I'm using Mac OS 10.5.8. I had to remove the latest Python to go back to the original 2.5.1 version. I've installed Blender 2.49b. I've got the primstar folder in the /.blender/scripts folder. Import shows Second Life Sculpty and Mesh shows Sculpt Mesh. But if I choose either of these, I get: Error! Python script error: check console. Now the funny thing is that the console only shows a bunch of blue text that begins, "Type your code and hit 'Enter' to get it executed," and ends with, "Using existing console_autoexec.py in scripts dir
Then there's white text that says:
import bpy
import Blender
from blender import 8
Could you please tell me what I'm doing wrong? Thanks!
Here's the text for my Blender System info:
= Blender 2.49 System Information ======================================Built on 2009-09-03 11:28:35, Rev-22966 Version darwin dynamicPlatform: darwin========Python:======- Version: 2.5.1 (r251:54863, Feb 6 2009, 19:02:12) [GCC 4.0.1 (Apple Inc. build 5465)]- Paths:/Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python25.zip/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/plat-darwin/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/plat-mac/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/plat-mac/lib-scriptpackages/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/lib-tk/System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/lib-dynload/Library/Python/2.5/site-packages/System/Library/Frameworks/Python.framework/Versions/2.5/Extras/lib/python/PyObjC/Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender/scripts/Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender/scripts/bpymodules- Directories: Blender home dir: /Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender Default dir for scripts: /Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender/scripts Default "bpydata/" data dir for scripts: /Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender/scripts/bpydata User defined dir for scripts: /Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender/scripts/ Data dir "bpydata/" inside user defined dir: /Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender/scripts/bpydata User defined config data dir: /Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender/scripts/bpydata/config Default config data "bpydata/config/" dir: /Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender/scripts/bpydata/configThe user defined config dir will be used.- Modules: all basic ones were found.OpenGL:======- Renderer: NVIDIA GeForce 9400M OpenGL Engine- Vendor: NVIDIA Corporation- Version: 2.0 NVIDIA-1.5.48- Extensions:GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blendGL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shaderGL_ARB_shading_language_100 GL_EXT_multi_draw_arraysGL_EXT_clip_volume_hint GL_EXT_rescale_normalGL_EXT_draw_range_elements GL_EXT_fog_coordGL_EXT_gpu_program_parameters GL_EXT_geometry_shader4GL_EXT_transform_feedback GL_APPLE_client_storageGL_APPLE_specular_vector GL_APPLE_transform_hintGL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_objectGL_APPLE_vertex_program_evaluators GL_APPLE_element_arrayGL_APPLE_flush_render GL_APPLE_aux_depth_stencilGL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clipGL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parametersGL_ARB_texture_env_crossbar GL_ARB_texture_border_clampGL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_mapGL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combineGL_ARB_texture_compression GL_ARB_texture_mirrored_repeatGL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_programGL_ARB_fragment_program_shadow GL_ARB_fragment_shaderGL_ARB_occlusion_query GL_ARB_point_spriteGL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_objectGL_ARB_pixel_buffer_object GL_ARB_draw_buffersGL_ARB_shader_texture_lod GL_EXT_compiled_vertex_arrayGL_EXT_framebuffer_object GL_EXT_framebuffer_blitGL_EXT_framebuffer_multisample GL_EXT_texture_rectangleGL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_colorGL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_biasGL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrapGL_EXT_texture_filter_anisotropic GL_EXT_secondary_colorGL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_sideGL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tcGL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGBGL_EXT_blend_equation_separate GL_EXT_texture_mirror_clampGL_EXT_packed_depth_stencil GL_EXT_bindable_uniformGL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_draw_buffers2GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422GL_APPLE_vertex_array_range GL_APPLE_texture_rangeGL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_floatGL_ARB_half_float_pixel GL_APPLE_pixel_bufferGL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_register_combinersGL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shaderGL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distanceGL_NV_depth_clamp GL_NV_multisample_filter_hintGL_NV_fragment_program_option GL_NV_fragment_program2GL_NV_vertex_program2_option GL_NV_vertex_program3GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod- Simplistic almost useless benchmark:Redrawing all areas 10 times took 0.1972 seconds.==No problems were found (scroll up for details).
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