bakemap2 branch in git

Domino Marama's picture

There's a bakemap2 branch in the git repository. You can get this version for testing with:

git checkout origin/bakemap2

It features the new edge based baker which should be the most accurate and flexible baker Primstar has ever had. The joined mesh part isn't finished yet, but for all normal sculpties it should be as feature complete as the 0.9.x series.

The new baker has improvements in edge handling and every part, even plotting a single pixel, is now aware of the sculpt map layout. The really fun stuff is coming in the joined mesh area. Baking will work, but it's not yet grid aligning the pieces with each other, or storing the information the export will need for the build script.

Comments

Domino Marama's picture

Vertex outside UV image

I forgot to mention that the new baker allows UV points outside of the image now. Just the part of the sculptie that falls over the image will be rendered.

Domino Marama's picture

bakemap2 branch merged to master

I'm happy enough with bakemap2 to bring it into the master branch. It's been merged so next time you git pull, you'll be on the new baker code. I'm not doing a 0.9.x release yet as the changes to joined meshes aren't allowed for in export_lsl yet. I'm still considering how to handle Keep Scale and Keep Center on these unusual sculpties as those settings don't apply. Currently joined meshes maximise the detail on each individual part, I've yet to implement a common bake grid system for them.

Manny's picture

first bake successful, I will

first bake successful, I will be playing  around the next days comparing the behaviour between bakemap2 and its previous version and see how it works out.

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