How many head shapes?!?!

My broadband router is dying and I'm lucky to get 5 minutes between reboots. Which means no distractions and I'm getting lots of coding done!
I've completed the UV mapping import for the base mesh and have got the morph shapes in too. Some of the shapes look a little strange, for now I'm assuming it will work out once I've got them setup with IPO drivers to do the blending correctly. Click the picture for a higher resolution version.

Comments
Post new comment