A short tutorial on using nodes to enable specular shading to be baked to your texture image.
Clicked 789 times. Last clicked 3 Feb 2012 - 04:53.
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Submitted by gaia.clary on 11 August, 2010 - 10:14.
Unfortunately the above link is broken. But you can find another description in our newest tutorial about texturing sculpted prims. You can directly jump to the video subsequence by clicking on the label "Baked Specularity" on the left of the video screen. Here is the linkto the page: http://blog.machinimatrix.org/2010/07/07/sculpted-prims-part-iv/
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Unfortunately the above link is broken. But you can find another description in our newest tutorial about texturing sculpted prims. You can directly jump to the video subsequence by clicking on the label "Baked Specularity" on the left of the video screen. Here is the linkto the page: http://blog.machinimatrix.org/2010/07/07/sculpted-prims-part-iv/
have fun
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