Updating instructions for mutiple texures to sculpties for sl
| Project: | Primstar - Blender Scripts for Second Life Sculpties |
| Version: | 1.0.0 |
| Component: | User Interface |
| Category: | support request |
| Priority: | normal |
| Assigned: | Tony |
| Status: | duplicate |
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Description
Hi, I am making a fair bit in blender for sale in sl, I have followed the vids 'Texturizing Sculpties I and II' but I am using Blender 2.61, the inter face is different to 2.47 and I am using Primstar 2 so probably simpler, I get lost at the 'consolidate into one image' stage and there after. I really want to use both methods and would be really greatful for the right instructions even if in list form. Many thanks. 

Comments
#1
The consolidate images feature doesn't exist in versions after 2.49b so the workflow is considerably different.
The quick answer is that you'll need to add a texture slot to your material for each source image to do it all in Blender. The bake will then take data from all those images to create the final texture image.
I'll close it here as you've also created a query at https://bitbucket.org/gaiaclary/clarify/issue/5/updating-instructions-fo... which is the better place for queries about using Primstar 2. Gaia will give a more detailed answer there when she has time.
#2
Hi, it's been a while since I left a message in bitbucket about multi texturing a sculpty in blender or photoshop and haven't had a squeak since. Is there anyway I can get a rough list of the workflow. It's a great facility I am desparate to use. Thanks
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