[UPDATED] Friendly Sphere

Yesterday at the Blender primstar/jass group one of the members (Simpleton Darwinian) wanted to create a texture friendly sculpt pin/alike without row of vertices colliding in its poles, after a little explanation he got the result which could be done also using a Hemi Sphere! Intead using To Sphere tool. He IMed me to comment me his success so his motivation motivated me to create a simple yet useful Friendly Sphere shape you all can add to the Library of Primstar.
Feel free to use it, modify it and redistribute it.
To add it to the Library should be a bake of 512x512 png file. The attached .tga is for testing purpose 64x64 which isn't the right one for the Library, keep that in mind.
.blend & .tga attached below.
[UPDATED]
Domino kindly bundled into Primstar-2's Library his version of what originally was Friendly Sphere now called: "Cylisphere"
Stay tune it will be there in the next release of Primstar-2 
Thanks Domino for the improvements and the good bytes!
| Attachment | Size |
|---|---|
| Friendly_Sphere.blend | 113.06 KB |
| FSphere.tga | 12.08 KB |

Friendly Sphere
Get your Friendly Sphere added to your Primstar's Library!
Sphere needs adjusting
Bake this one and reimport to get a 32 x 32 version with no subdivision.
From edit mode front view do "r -90" to rotate the sphere anticlockwise. This way the seams on the UV are correct for mirroring.
Also for a library sculpt that has a smooth surface, you should really have 1 vertex per pixel for the bake.
So subdivide until there's exactly 262656 vertices. Then do Mesh -> Transform -> To Sphere to fix the shape.
Change the sculpt map size to 512 x 512 (UV Editor - View - Properties).
Bake and save as png
You should end up with something like the attached file
Of course this isn't really a good way to create a sphere library image. Because of the uneven structure of the hemisphere shape it was based on, only inputs where the number of U faces and V Faces are equal will give a sphere.
Super Friendly Sphere
I've attached another library map for a poleless sphere. I created this one from a cylinder.
I scaled top and bottom edges to 0 on X, then removed doubles to make a solid shape. I hit smooth quite a few times then applied the subdivision.
I then used To Sphere, and then subdivided to the right amount of vertices. Then To Sphere again.
I baked this to a 512 x 512 image which is the Super Friendly Sphere library map attached
This one works correctly with all face count variations and would appear as a cylinder type in SL rather than the plane type of the original Friendly Sphere.
Cylisphere Added to Primstar
I've renamed the Super Friendly Sphere to Cylisphere and added it to Primstar 2, so it'll be available to everyone by default after the next update is released
Library maps in Primstar 1
Just to clarify, you can use these maps in Primstar 1. You can of course distribute the sculpties you create from the library maps however you like. But do not distribute the library maps yourself, send people here for them
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