Another problem with multi-part sculptie upload
So, I have created nice multipart object and I wanted to upload it to SL with lsl script. But when I uploaded UV maps and started this script, I got something liek this www.dominodesigns.info/sites/default/files/Bez tytułu.jpg. Maby someone has an idea why does that happened? Sorry if my English bad :\
Edit.
Ok, so I got rid of that one but then another one appeared. I just had to move root object to the 0,0,0 coordinates on the grid. Now I have got something like this http://imageshack.us/f/594/problemd.png/. It is definately not supposed to look like that :/. Anyone?

Max size exceeded?
There's no size checking in Primstar, but you have to stick to the Second Life limits of 10 x 10 x 10 maximum size per sculptie. Also are you baking all the objects together or each individually? To get best quality you should bake each separately unless you specifically need exact vertex to vertex alignment across multiple sculpties (such as when using a series of planes to make a larger than normal sculpty mesh).
Having a picture of what it's supposed to look like would be useful in seeing what is wrong too..
Thanks, Domino. I baked them
Thanks, Domino. I baked them separately and now it looks a way better
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