Bake Sculpt Meshes only works with Primstar-created objects?
It used to be that I could create any object and, as long as the UV map was orthodox, get a decent baked sculpt texture from it, using the old Domino-created bake script. Now, the Primstar 'Bake Sculpt Meshes' function only works for objects that were created by Primstar. If I try to sculpt-bake a non-Primstar object now, I get "debug gui 000 -- bake failed after, etc" in the console.
What changed, and what can I do to make the Primstar bake script like my non-Primstar objects?

The 'new thing' you have to
The 'new thing' you have to do with the current release of Primstar (1.0.0 as of this writing), that you didn't have to do with previous releases, is:
1. go into "Object Mode"
2. select the object you want to bake to a sculpty
3. run "Object: Scripts: Sculptify Objects"
You should then be able to bake arbitrary objects to sculpties, so long as they have a rectangular UV map, just like you used to be able to.
Rename UV Layer to "sculptie"
Or you could just rename your UV layer to "sculptie" - the "UVTex" default name is now used for a texture. If you have two UV layers, "sculptie" and "UVTex" with a sculpt map and texture image applied, both will be exported and included in the LSL script to recreate the prim.
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