Can't get "Bake Sculpt Meshes.." to work

Hi,

I'm fairly new to this, so this may be an old well known problem, although I could not find any mention of it anywhere, hence me asking here.

I have Blender version 2.49b and Python 2.4 correctly installed and working on Win XP Pro.

I have also managed to install the Primstar scripts correctly and got them to work as far as I can tell. The SL import and export options appear in my menu, and I can also create a sculpt mesh, so that indicates to me that all is installed correctly.

My problem is, when I try to Bake Sculpt Meshes, nothing appears in the UV/image editor???? I have double checked that the sculpt mesh is selected when trying this operation, but nothing happens. There is no image, just the blank gray grid.

This version of primstar's Bake Sculpt MEsh interface is also different to any of the tutorials out there, but I can work around that.

Any help surrounding my bake problem would be greatly appreciated though.

Murgy's picture

I've actually had this happen

I've actually had this happen before.  If you're seeing a grey grid, that means the mesh somehow got disassociated with the sculpt image.  Try selecting Image > Reload from the UV/Image Editor window.  If that doesn't work, you may have to assign a new 64 x 64 image.

As simple as that. Doh!

As simple as that. Doh! Reloading did the trick. Thanks man, I spent an entire day strugling with that, lol.

And if that doesn't work?

To keep it as simple as possible, I started Blender, added Mesh/Cube. The window on the right starts off with a gray grid, so I create one with new. It turns black. Select the cube. Reload, bake or bake, reload and all I get is 'bake failed'. And as soon as I Image/New it changes from 'Image' to 'Image*'. It said Primstar was installed correctly, I see the import/export to Second Life and the console window reports:

Compiled with Python version 2.6.2.Checking for installed Python... got it!

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