Avatar Skin Texture
Hi all.
I've been quiet for a while working away on sculpts but have now moved on to making attachments as part of clothing projects - short attention span.
I downloaded Dom's avatar file with the intention of using that as a mannequin for modelling the sculpt attachments. From elsewhere I also have the skin/clothing templates by Robin Sojourner and Chip Midnight. To save me the hassle of working it through myself, I'm wondering if anyone out there has done the intermediate step of creating a texture map using any of these templates so that I can use it in texture mode as a positioning reference for any attachments I'm sculpting?
Carbon

Skin templates
Hi Carbon,
The avatar.blend has the full UV Layouts included. Just export the layers of the template files you want as png and load and assign them to the appropriate avatar parts in Blender.
Overwhelmed
Okay, I know this is an old topic but it seemed perfect for my issue. I have the .blend file in all of it's MASSIVE glory, and I'm really not sure how to use it for my needs and sift out all of the extra information. I'm making an avatar with a very specialized skin texture that I want to be able to match up with all of the prims that I'm going to be adding onto it, so I need something with just the basic information to texture the skin and not be overwhelmed by everything else like the rigging and the animation frames. What is the EASIEST way to seperate out only the things I need for that? Working in JASS-2 on a Windows computer with Windows XP Pro if it makes a difference
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