I cant seem to get my sculpties to create correctly

Tweeder's picture

Hello,

I am new to making and importing sculpty maps into SL.
Before I get started with my problem I would like to thank Domino for creating primstar and allowing its public use.
I created a hat in an earlier version of primstar and it worked fine through the entire process (I wear it so it had to look good)
I installed primstar 1.0 and have created two or three things all that I thought were simple designs. I cant seem to get anything to look right after I use the import sculptie under the image tab (done after I bake the scuplty). I feel like there must be something simple that I am missing or doing wrong. I have read all documentation and viewed as many tutorials as I could find before I decided to ask for help here. I am attaching a Bathtub I designed for a point of discussion and to give you a view of one of the things I have created...

I used a sculpty cylinder and created the outside of the Bathtub. I then duplicated the tub and moved the duplicate on the Z axes, reduced its size and flipped the normals. I then moved the duplicate down on the Z axes so that it fit inside the original mesh. I tied the vertices together by extruding the outside vertices to meet the inside vertices and then eliminated doubles. after that I shaped the rim of the Bathtub.
I then used scale to bound and then align to sculptie map after that I baked the scuplty.
I then imported the sculpty from the image and it looked deformed.

Thanks for any help you can give me to help me understand what I am doing wrong.

AttachmentSize
Bathtub 02.blend334.05 KB

I might not know enough but

I might not know enough but from my reading of your process you are using two sculpt meshes and joining them together.

I didn't think you could do that - as far as I was aware the object has to be just one of Domino's sculpt meshes. When you look at the UV map it's no way a regular grid which all my sculpts have turned out using the premade sculpt meshes from Dom's Primstar script.

Maybe try remodelling from just one cylinder or sphere for the inside and outside then see how that turns out.

gaia.clary's picture

Sculptmap size matters ...

Hi, Tweeder

Your problem is actually a bug in the SL-upload process. Your sculptmap is of size 32*16. There is nothing wrong with that, but... The SL-uploader will not upload lossless. This bug is known since more than a year and nothing has ever been done to fix it. For the details see

http://jira.secondlife.com/browse/VWR-8551

What you can do:

  • go to edit mode
  • select all vertices
  • go to the image editor and create a new image of size 128*64
  • bake your sculptie (the sculptmap will show up in the new image)
  • upload

Now all deformations will be gone. promised ! Your sculpt is ok by all means Wink

Rule of thumb: Always ensure that your sculptmap contains either 4096 or 8192 pixels. The ratio is of no importance for the lossless bug. so sculptmaps of pixelsize 64*64 works as well as 128*32 or 256*16 or 512*8...

Just one more hint: I am not sure if you reyly need to use an oblong at all here... But consider to use a 128*32 map instead of a 128*64 map.  That will show nicer LOD behaviour at the end...

 

have fun,Gaia

Tweeder's picture

Thanks Carbon and Gaia

Gaia,

That worked great.. I had read those comments before but did not fully understand the diffrence between the actual sculpty and the Sculpty map. I still had to rip the vertices and unwrap the sculpty to get it to work.. even then it didnt look right on the rim of the tub.. so I figure the edges need a work over. But I feel that you have me on the right track now.

Ps.. that hat I am wearing is due to your youtube turorial.. thanks

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