creating noise on a plane from an image texture
Hello everyone,
I have been trying to sculpt an image on a sculpted plane and get some problems.
First of all, after I have to set up SizeX and Sizey to 2 in the map input, otherwise the noise does not reproduce the whole image on the plane surface.
The second problem, which I have not solved yet, is that the noise gets reproduced in the opposite Z direction. If I try to reproduce a hill, I get a valley instead.
Any clue on how to solve that?
thanks

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