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First released: 27 November, 2009 - 20:40
Download: primstar_0.9.30.zip
Size: 176.84 KB
md5_file hash: e958b70d7b84db3f14480380559fb504
Last updated: 27 November, 2009 - 20:40

Workaround for loop cut issue built into the bake routine. You no longer need to do the snap to pixels to avoid this problem.

New menu option "Object - Scripts - Reset Sculpt Mesh" added - this resets the mesh to the data in it's sculpt map.

UV points no longer snap to pixels when Clean LODs is off

Clean LODS option was sometimes disabled when it shouldn't be - fixed