primstar 0.9.22-git

First released: 26 October, 2009 - 12:33
Download: primstar_0.9.22.zip
Size: 169.04 KB
md5_file hash: 418517127b106310e15e159189c2dac3
Last updated: 26 October, 2009 - 12:33
Size: 169.04 KB
md5_file hash: 418517127b106310e15e159189c2dac3
Last updated: 26 October, 2009 - 12:33
Temporary "Object" library maps removed.
Mac test fix didn't work, removed.
Fix for image based alpha protection, no longer requires same sized image as sculpt map.
version.py added to avoid confusing commits for version changes.

Comments
Sculpt Meshes Error
Hey Domino,
Dis-regard my previous comment. I re-installed Blender and your scripts, and am still running into a problem with the "Bake Sculpt Meshes'. I have a .obj file, and when I try to bake the sculpt meshes, I get a "debug gui 000 - bake failed after 0.0787 sec". Any solutions?
Bake failed message
That error doesn't tell me what went wrong, it's basically the last line of defence for all errors that aren't specifically handled by the scripts. I'd need to see the .blend file to figure it out.
Bake failed
I too am getting the Bake Failed message...has the problem been figured out....I am using primstar 1.0.0 and python 2.6.6
Just gave this a try and I
Just gave this a try and I have been unable to get the alpha protection stuff to work. I how ever did grab that joined mesh blend file you had and that seems to export with the preview option ok but anything else fails to work. Is there some steps needed for this to work?
Alpha channel export
In the scene settings, under the format panel, set the type to RGBA instead of the default RGB. The joined mesh works because those are packed images. Packed images ignore the format setting as they are packed as RGBA png's and will always export in 32 bits.
4X256 oblong cylinder
I can'r seem to get a 4*256 level 3 LOD oblong cylinder. Is there some trick, or is it just not possible with Primstar.
What I'd really like is an 8*128 level 2 LOD. Can't seem to make that happen either.
Thanks
Ezra
Real vertices
With a cylinder, if you want these sizes with subdivision, you need to use multires and not subsurf.
Actually, yeah it doesn't work.. Leave it with me
Face count of 1 and wrapped shapes
It's a limitation of how the mesh is generated. 1 face wrapped isn't a face, it's just a string of edges. I'm not sure how this could be fixed or even if it should be done. I think earlier versions had a minimum face count of 2 to avoid this issue.
1 x 64 x 2 does work with planes, as then there is no wrapping so we still have 1 full face. So I can either change the minimum face count back to 2 or make it variable so planes can still go down to 1. I don't think there's any sane way to generate a wrapped mesh with only one face.
Even 2 x 128 x 1 seems to have issues with getting the UV Layout correct on wrapped shapes.
So no quick fix for this one, I'll have a think about how to approach it and hopefully come up with something.
PS: With issues like this, being specific in the question helps.. If you'd said I set the shape to cylinder, x faces to 1, y faces to 64 and levels to 2, and don't get a mesh when I hit build, I'd have realised what was going on a lot sooner
Problem sizes disabled
I've disabled the build button when problem shapes and sizes are selected in 0.9.23. It's not ideal, but should prevent further confusion.