Sky Environment

This short video shows an experiment in cloud rendering. It started out as a non-photo real sky, the look I wanted for the clouds was basically smudges of white. I wanted to achieve the feel of watching clouds making shapes.
I used a picture from ImageAfter for the landscape. The cloud effect is done in a single animated texture node which is used 3 times on the environment texture channels with small dZ offsets.
It would be interesting to use a texture node something like this to feed density information to a volumetric render in Blender 2.5
| Attachment | Size |
|---|---|
| clouds.blend | 1.77 MB |

Simple, yet beautiful
Simple, yet beautiful, nice-nice-nice. Last night I was messing around with the composite nodes.
Whoa
Now that is a reach-for-the-stars kind of goal. SL still needs to do a little revamping on their own environmental settings more in favor of user-oriented saved settings, etc., don't they? Or has that been implemented already? Last I knew by watching Torley Linden's video tutorials on environment settings, they still weren't fully user-oriented... Am I off base?
In any case - whoa. You've got goals. ;)-will
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