Sky Environment

Domino Marama's picture

This short video shows an experiment in cloud rendering. It started out as a non-photo real sky, the look I wanted for the clouds was basically smudges of white. I wanted to achieve the feel of watching clouds making shapes.

I used a picture from ImageAfter for the landscape. The cloud effect is done in a single animated texture node which is used 3 times on the environment texture channels with small dZ offsets.

It would be interesting to use a texture node something like this to feed density information to a volumetric render in Blender 2.5

AttachmentSize
clouds.blend1.77 MB
Manny's picture

Simple, yet beautiful

Simple, yet beautiful, nice-nice-nice. Last night I was messing around with the composite nodes.

xidoraven's picture

Whoa

Now that is a reach-for-the-stars kind of goal.  SL still needs to do a little revamping on their own environmental settings more in favor of user-oriented saved settings, etc., don't they?  Or has that been implemented already?  Last I knew by watching Torley Linden's video tutorials on environment settings, they still weren't fully user-oriented...  Am I off base?

In any case - whoa.  You've got goals.  ;)-will

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