Development

Resources
New Features
The following features are currently only available in the development release and / or the git repository:
A Name!
The scripts are now officially called "Primstar"
add_mesh_sculpt_mesh.py
- Subsurf
You can now select whether to use multires or a subsurf modifier for LOD levels
- Oblong sculpties
The correct sculpt map size is automatically created as per VWR-9384
- Clean LODs
This adjusts the UV mapping for optimal LOD handling. Even odd face counts work!
- Seam marking
Wrapped edges on sculpties are marked as seams
- Subsurf
export_lsl.py
- Linksets
Can be created by:
- assigning multiple sculpt maps to the "sculptie" UV layer
- By using parenting in Blender
- Single LSL script
Each linkset consists of a single LSL script plus sculpt maps and textures
- Linksets
image_sculptie_lod.py
- Image - Bake Sculptie LOD
This new option in the UV Image editor creates a UV mapping assistance grid. The brighter the blue dots, the more LODs use that pixel.
- Image - Bake Sculptie LOD
import_sculptie.py
- Oblong sculpties
Sculpties are imported as per VWR-9384
- Seam marking
Wrapped edges on sculpties are marked as seams
- Oblong sculpties
render_sculptie.py
- Keep Center
This maintains the sculpties center. It is useful for doors etc
- Clear
This makes clearing of the sculptie map optional. It is useful for double sided planes
- Protect Map
This renders a psuedo 3D model of the sculptie to the alpha channel
- RGB Ranges
The RGB range for baking can be set independantly of the object scale
- Multiple sculpties per mesh
The sculptie UV layer can be assigned to multiple images.
- Improved math
More accurate sculpt maps
- Keep Center
image_sculptie_import.py
- Quick test imports
Image - Import as Sculptie. This new menu option imports baked maps without needing to save them first
- Quick test imports

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