Date: August 25th 2009


> Would it be possible to let the user define the sculpt type on import
> for both file>import sculptie and image>import as sculpt? I use very
> odd sculpts, so the automatic detection breaks the import. ^^;;
>
> To keep things tidy, could probably just duplicate the script in both
> menu's and have something like
> Import Sculpt (Automatic Detect)
> Import Sculpt (User Defined)

The test gui has a file selector now, so you have effectively all the
options available in adding a sculpt mesh available on imports. It's
more accurate doing it that way as you aren't strictly importing but you
are creating a new mesh from an existing map. So just the auto detect
import, use the add functions for user defined :)

Sorry for delay, mail queue was stuck again :(

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