The following features are currently only available in the development release and / or the git repository:
The scripts are now officially called "Primstar"
You can now select whether to use multires or a subsurf modifier for LOD levels
The correct sculpt map size is automatically created as per VWR-9384
This adjusts the UV mapping for optimal LOD handling. Even odd face counts work!
Wrapped edges on sculpties are marked as seams
Can be created by:
Each linkset consists of a single LSL script plus sculpt maps and textures
This new option in the UV Image editor creates a UV mapping assistance grid. The brighter the blue dots, the more LODs use that pixel.
Sculpties are imported as per VWR-9384
Wrapped edges on sculpties are marked as seams
This maintains the sculpties center. It is useful for doors etc
This makes clearing of the sculptie map optional. It is useful for double sided planes
This renders a psuedo 3D model of the sculptie to the alpha channel
The RGB range for baking can be set independantly of the object scale
The sculptie UV layer can be assigned to multiple images.
More accurate sculpt maps
Image - Import as Sculptie. This new menu option imports baked maps without needing to save them first
The current development scripts are available from a git repository.
To setup a local copy go to the base directory where you want the scripts and run the following command:
git clone http://dominodesigns.info/git/primstar.git
If you have a clone of the old repository, just edit .git/config and change the url variable to http://dominodesigns.info/git/primstar.git
In future to get the latest scripts, go into the primstar directory and run the following command:
git pull
If you want your own branch to hack on just run:
git branch myNewBranchName
To switch to using your new branch run:
git checkout myNewBranchName
To revert to the official scripts run:
git checkout master
To merge updates from the main scripts to your scripts run:
git merge master
You may need to use rebase if you have edited scripts that have since been updated:
git rebase master myNewBranchName
The following features are at various stages of planning and initial coding:
Support for setting texture rotation, offset and scale on sculpties UVTex.
Support for other types of primitives
Support avatar mesh and skeleton import
Please help support development of the scripts and use the donate button.